The story shows a lot of potential, but for every step it takes forward in exploring identity and memory, it takes two steps back with cartoon clichés. The villains are underdeveloped, uninspired, mustache-twirling characters, and the allies are boring, paper-thin support staff. For a game that presents interesting ideas involving memories and technology, it deals with the social and philosophical issues it raises with either heavy-handedness or blasé ignorance. There would be a great story here if it didn't feel so conventional, direct, and safe.
Fighting is the most common element in the game next to climbing and running. If you see a big room without any other features, you're probably going to be attacked there. Combat is a simple two-strike fighting system similar to most other third-person action games that don't focus on guns, letting you chain together punches and kicks to make combos while hitting a third button to dodge before you get hit. It's very similar to the combat in the Batman: Arkham Asylum and Arkham City games. Remember Me mixes up the formula a bit with “Presens” and the Combo Lab. You can create your own combos of varying lengths with Presens, individual strikes that can charge up your special attack, heal you, or enhance the combo.
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